
Projected along GlobalY (Gravity) when matching poses between different-sized characters. Matching poses between characters of different sizes may produce undesirable results, causing the feet of the target character to lift into the air to match the pose of the larger character. Gravity works best when you are matching poses between the same character. Translation/Rotation None Ignores transformation value considerations when matching clips.įull (XYZ) Translates or rotates a selected clip's match object to the same location or orientation as the previous clip's match object. Matching Pose options let you determine if and how a clip's match object is translated and rotated to match another clip's animation, by selecting Start of Second Clip Matches the end of the selected clip to the start of the second clip. When there is no cross-blend between clips, the start of the selected clip is matched to the end of the previous clip. Inbetween Clips Matches the selected clip and the previous clip at the middle of the blend. Match Time menu contains the following options:Ĭurrent Frame Matches the start of the selected clip to the previous clip at the current time.Įnd of First Clip Matches the start of the selected clip to the end of the first clip. Note: When you match clips, the selected clip is the one that plays in the viewport. You can select roots objects directly in the Viewport or Outliner with the Next to the list to replace the default object with the selected objects. Use root objects in clip and choose objects that are better suited for the match. Use root objects in clip section contains root objects that are found in the roster of the clip. Root Objects Lets you set root objects other than the default assignment. Next to the list to replace the default object with selected objects. Matching Object menu to select which part of the track content to use for the clip match. Pose matching best practices for tips on creating effective pose matches. Therefore, clips must be located side by side on the same track. When you manipulate clips in an animation sequence with the Time Editor, you can use clip matching options to automatically align clips based on a specified object. For information on how to match clips, see When you match two clips, the match object of a clip is aligned with the same object of the clip before or after it on the track. Matching Options to match clips to each other. Match poses with the Time Editor Relocators.

Note: You must have two clips with Relocators to perform a match.
